SITUATOR
Using movement data recorded on your phone when filming Situator creates a moving window into another world - producing a shareable and curatable Virtual Reality experience. The project was made by Shu Ting Huang, Sean Hammett, Jack O'Leary McNeice and me.
What is the point?
The project was born out of a fundamental contradiction inherent to contemporary virtual reality technology. It successfully relates digital content to space, but it does so by isolating us completely from the real space around us.
Because Situator does not use any body-mounted devices, the experience is as natural and shareable as a physical interaction but maintains much of the spatial magic of VR. It orients viewers in a remote space, enables communication of new forms of perspective, and creates a less passive and more engaging form of digital experience.
How does it work?
Using our app yaw, pitch, and roll values are recorded on your phone for each frame of video. Those values are then used to move the screen through the same path, creating a moving window into a remote space. Everything that was static in the world where the video was captured remains static in the world in which it is viewed.
Using movement data recorded on your phone when filming Situator creates a moving window into another world - producing a shareable and curatable Virtual Reality experience. The project was made by Shu Ting Huang, Sean Hammett, Jack O'Leary McNeice and me.
What is the point?
The project was born out of a fundamental contradiction inherent to contemporary virtual reality technology. It successfully relates digital content to space, but it does so by isolating us completely from the real space around us.
Because Situator does not use any body-mounted devices, the experience is as natural and shareable as a physical interaction but maintains much of the spatial magic of VR. It orients viewers in a remote space, enables communication of new forms of perspective, and creates a less passive and more engaging form of digital experience.
How does it work?
Using our app yaw, pitch, and roll values are recorded on your phone for each frame of video. Those values are then used to move the screen through the same path, creating a moving window into a remote space. Everything that was static in the world where the video was captured remains static in the world in which it is viewed.
After spending some time using ARKit for another project I built a programme to test situated footage in AR.